Hildegarde

Description:

HILDEGARDE CR 2
Female Dwarf Fighter (Two-Weapon Fighter) 3
CG Medium Humanoid (Dwarf)
Init 3; Senses Darkvision (60 feet); Perception +1
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DEFENSE
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AC 19, touch 13, flat-footed 16 (
6 armor, 3 Dex)
hp 33 (3d10
3)
Fort 4, Ref +4, Will +2
Defensive Abilities Bravery +1, Defensive Flurry, Defensive Training
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OFFENSE
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Spd 20 ft.
Melee +1 Waraxe, Dwarven +5 (1d10
5/20/x3) and
Masterwork Waraxe, Dwarven 5 (1d102/20/x3) and
Unarmed Strike 7 (1d34/20/x2)
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STATISTICS
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Str 18, Dex 16, Con 12, Int 10, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 20
Feats Combat Reflexes (4 AoO/round), Godless Healing, Two-weapon Fighting, Weapon Focus: Waraxe,
Dwarven
Traits Armor Expert, Tunnel Fighter
Skills Acrobatics +1, Appraise +2, Escape Artist +1, Fly +1, Intimidate +2, Knowledge: Dungeoneering +4,
Profession: Miner +5, Ride +1, Stealth +2, Swim +2
Languages Common, Dwarven
SQ Godless Healing (1/day) (Su), Greed, Hardy, Hatred, Slow and Steady, Stability, Stonecunning +2, Weapon Cord, Weapon Cord
Combat Gear +1 Waraxe, Dwarven, Masterwork Agile Breastplate, Masterwork Waraxe, Dwarven; Other
Gear Backpack, Masterwork (14 @ 11 lbs), Candle, Flint and steel, Rations, trail (per day) (10), Weapon Cord, Weapon Cord, Whetstone
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 Will save vs. Fear
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make
them while flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Weapon Cord Attached weapon can be recovered as a swift action.
Weapon Cord Attached weapon can be recovered as a swift action.

Bio:

Hildegarde

Scavenger Hunted Arwen8Aragorn